Are there any rough guidelines for when I make that change?Īlso, if there is any place that gives a rule of thumb for when to stop boosting various attributes that would be helpful. I could farm levels with the EXP gear and bump up CL, or I can modify/craft gear without XP and push for higher levels in Trials. I know I could bump those stats up if I abandon my EXP boosts and start beefing up Damage and Toughness stats, but when should I make that transition? I am in the 3-500k range, and leaderboard characters are 1-2mm+ for those attributes. ![]() The top guys on the leaderboard have Damage and Toughness that absolutely crush my character. ![]() I loosely followed things I read, and I used Damage, Toughness, Recovery, and the leaderboards as a bit of a guide for what should be prioritized. Other priorities centered around CR, CD, AR, Haste, Vitality, Power (basically everything except Deflect, Dodge and Armor). Then I transitioned to set weapons, then Stalker Set armor, dropping gold boosts and leaving EXP on all. I did a 30 min gold harvest with boosts on, and saved up 3mm gold. I used found/crafted non-set/unique items to level up, putting both Gold and EXP boosts on everything. Rings and Necklaces aren't perfect but they are pretty solid. I just completed Trials Level 90, and I have a fully crafted Legendary set of Stalker Armor for my Bounty Hunter, and I am using Legendary Malice and Ill Will. I have been referencing various guides, and the info in the forums has been pretty helpful, but I have a couple of big picture questions that will likely save me a bunch of time. ![]() I am fairly new to the game, and the current ANB is my 2nd event where I have all recipes purchased and crafting maxed.
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